【讲座信息】:三维建模及其在人工智能时代的发展

Title: Introduction to 3D Modelling and Its Development in the Artificial Intelligence Era

题目:三维建模及其在人工智能时代的发展

时间:2019年10月29日(周二)14:00-15:30

地点:智能北楼212


主讲人:杨永亮(Mac Yang

Bio: Yong-Liang Yang received his PhD degree from Tsinghua University in 2009. He is currently an Associate Professor in the Department of Computer Science, University of Bath. His research interests are broadly in visual computing and interactive techniques. His work has led to more than 40 publications in major journals and conferences in computer graphics/computer vision/human computer interaction, including 20 papers at top venues in the field, such as ACM TOG, IEEE TVCG, SIGCHI, UIST, NIPS, and ICCV.  He has served on program committees of multiple major conferences including Symposium on Geometry Processing, Pacific Graphics, and Solid Physical Modeling. He is a recipient of the Computer Aided Geometric Design Most Cited Paper Award in 2011 and 2012. His work has also been selected as research highlights by the Communications of the ACM.

Personal webpage: http://www.yongliangyang.net

:杨永亮,2009年博士毕业于清华大学,现任英国巴斯大学计算机系副教授。主要研究方向涵盖可视计算及交互技术。在计算机图形学/计算机视觉/人机交互方向的主要期刊/会议上发表论文超过40篇,其中20篇收录于顶级期刊/会议如ACM TOG, IEEE TVCG, SIGCHI, UIST, NIPSICCV。担任多个国际著名学术会议程序委员会委员,包括Symposium on Geometry Processing, Pacific Graphics, Solid Physical Modeling。曾获20112012Computer Aided Geometric Design杂志最高引用奖。工作曾被Communications of the ACM作为代表性研究收录。

个人主页: http://www.yongliangyang.net



Abstract: 3D modelling is a fundamental research area in computer graphics. It studies how to manipulate (e.g., represent, reconstruct, analyze, edit) 3D digital shapes for various important graphics applications including visual effects, animated films, computer games, product design, just to name a few. This masterclass will give an introduction to 3D modelling and its development from conventional techniques (e.g., spline, constructive solid geometry, and digitalization) to more advanced techniques (e.g., sketch-based methods, data-driven methods, procedural generation) according to the speaker’s research experience. The impact of recent advances in artificial intelligence on 3D modelling will also be discussed.

摘要:三维建模是计算机图形学中的基础研究领域。它研究如何处理(如表示,重建,分析,编辑)三维数字模型,在图形学的各种重要应用中发挥关键作用,如视觉特效,动画电影,电脑游戏,产品设计等。本次讲座将根据讲者的研究背景介绍三维建模领域的研究内容,涵盖传统的建模技术(如样条,构造实体几何,数字化)以及前沿的建模技术(如草图建模,大数据建模,程序建模),并讨论人工智能的最新进展对三维建模技术的影响。